

Icons denoting eight of these artifacts will appear on hanging pictures in the House's living room as the artifacts are found. This is the first of sixteen "artifacts" you will find. This door leads into a sitting room containing a can of Pop you can pick up. Approaching the front door causes a new door to suddenly appear on the top floor, next to the door to the master bedroom. This allows passage into the mirror world later on.Īfter getting all the skull keys, you will rearrange the House layout again - the front door and both doors leading to the garage will disappear and you will be unable to leave the inside of the House as a result. In the attic where you find the blue skull, make sure to press use on the mirror to remove the sheet covering it. The blue skull key is again behind the red door, but you'll find it up a flight of stairs in an attic space that was not present before.The yellow and red skull keys are in the same rooms in the second House that their keycard counterparts were in the first House.Re-enter it and retrieve all three colored skull keys. The colored keys found inside the House have all been replaced with skull key variants. Crucially, more areas are now available to you inside. You are now in an "upgraded" version of the House complete with additional decorations and the more obvious use of UDMF features including polyobject doors. At this point, more monsters can be seen to have populated the interior of the House. Leave the House and approach the soulsphere pedestal, which you will notice is now empty. While inside the House, you may notice a soulsphere standing outside. The blue keycard is immediately behind the red door in the laundry room.Īt this point you can immediately leave the map through the exit teleporter behind the garden gate, which requires the blue key.

The red keycard is in the downstairs bathroom behind the yellow door.The yellow keycard is in the upstairs bathroom connected to the master bedroom.Retrieve all three colored keycards in the House. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map. Jumping and crouching are disabled, but freelook is permitted. The map requires the GZDoom hardware renderer to run properly. The map is advertised as "not much of a challenge and roughly 10 minutes of play time," but it has a significant amount of content that can potentially require hours of additional play time to experience in full.

It was then improved with UDMF features "for convenience's sake." Veddge emerged on Septemwith early screenshots of the map before its release the following year on March 3, having not logged into the Doomworld forums in "over a decade." The map is purported to have been unearthed from an old floppy disk belonging to Veddge's deceased long-time friend Tom who started work on it in 1999. It was designed by Steve Nelson (Veddge) and uses the music tracks "Running from Evil," "Entryway at the End of Time," and "memory=entryrrrr/////," the second of which was composed by James Paddock (Jimmy) and the third by Sarah Mancuso (esselfortium). MyHouse.WAD) is a single-level PK3 for Doom II using the GZDoom source port that was released on March 3, 2023.
